Ideas for Maya forum

Welcome all Maya users!

Suggest and vote for ideas to improve Maya. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category.

For ideas that you feel are specific to Maya LT or Indie Games, please log them here |
Ideas for Maya LT-

To see the Ideas that we added to Maya, select “Completed” in the “Status” drop-down below. Then click “Hot Ideas” to return to ideas with recent activity or many votes. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category.

Read blogs from our resident Maya experts for updates on when ideas are released in shipping version of Maya. https://area.autodesk.com/blogs/page/1/211.

For an issue that you think is easier to fix but still annoys you a lot, use the Small Annoying Things to fix in Maya forum. Issues in the Small Annoying Things forum are more likely to be fixed sooner, so don’t waste your votes on small things in this forum.|

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  1. I would like to see a Spline Toolkit and splines that worked like the splines in 3ds Max.

    I often switch to 3ds Max to work with splines which eventually get converted to polygon objects and brought back into Maya. I love how in 3ds Max I can manipulate a spline the same way I can in AutoCad or even Illustrator. I can fillet a point, weld points together, etc.

    33 votes
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      4 comments  ·  modeling  ·  Admin →
    • Add Mash proset and bool to Maya

      For some inconceivable reason Mash has plugins both of which are amazing but they need to be purchased separately.
      Bool creates a better boolean experience by providing a ui with all the functionality ( most of that is hidden in maya) and prosets basically do what the soup group node does, it allows you to feed different selections in a procedural way to nodes such as extrude, bevel, delete and so on.
      https://www.youtube.com/watch?v=wgroXzvUcy8&list=PLd9alCBg4-MdfihG_bbQrEG6C2W9zH_Qv
      https://vimeo.com/230275140

      29 votes
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        3 comments  ·  modeling  ·  Admin →
      • Maya on Elara

        We've had the pleasure of beta testing Elara lately- it's an awesome platform and Maya is running really well on it already.

        But now we learned that Autodesk won't be renewing their support for Maya on Elara which is such a shame. Imagine being able to actually keep everything in the cloud- no more sending files back and forth, everything you do is right there ready for the artist next in line to pick it up. It's a dream come true!

        Pretty please keep supporting Maya on Elara!

        Thanks,
        Janak

        45 votes
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        • Maya software update of version 2019

          Dear Autodesk co,
          Hello, I am a long - term Maya teaching university teacher, and also a loyal user of the software. I would like to talk about my views on the future direction of Maya software.
          First, as far as the operation is concerned, the annual update has become a habit since the acquisition of Maya. Every time the content is much more, the more important thing is that the way of operation has changed. In particular, after the 2014 version, compared with the current version 2018, it feels like two completely different software. In my view, software architecture…

          3 votes
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            12 comments  ·  Viewport  ·  Admin →
          • glTF support is needed for VR/AR industry

            Those of us in the VR/AR industry are rapidly embracing the glTF 2.0 file format.

            Sites like Sketchfab are embracing this format and it is gaining momentum.

            However, right now, creating glTF assets is very difficult-- there are a few ways of converting existing formats but most of them are extremely cumbersome, require other software (Blender, for example), and are generally not very robust yet.

            I will speak on behalf of us in the VR/AR industry in saying that we really need the support of companies like Autodesk to help us.


            https://www.khronos.org/gltf

            Seeing as Autodesk is listed as one of…

            88 votes
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            • Paint tool value sampling

              For painting mesh colors and skin weights: Allow user to hold a hotkey down that puts the paint tool into a sample mode. When user LMB on the surface the paint tool samples geometry within the tool radius and averages values into a single RGBA or skin weight value - and uses that value to set the current paint tool value. This allows user in the case of skinweight editing to sample a vertex - then modify the current value up/down using N+LMB - then paint a new value on the vertex. Same deal on the RGBA side - sample…

              20 votes
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              • Include an "Add Comment" feature to the Timeline

                I'd like to be able to add comments directly to the Timeline while working (especially while animating). Ideal sitation: select desired frame, right-click, chose the "Add Comment" option, text field opens up, user types in some text, saves it, and is able to view it by hovering over the frame. Although there are external plugins that can help notate timelines, it feels like a built-in solution would be helpful.

                13 votes
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                • Reduce price significantly for single users / freelancers.

                  No reduced lite version, just a cheaper monthly subscription for single freelancers.

                  15 votes
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                    1 comment  ·  Admin →
                  • Reset values to default

                    Sometimes we want to change some attributes (on a shader, texture, node - in short: on everything that can be changed) to see what the result is gonna be. However, it's not always that this result is what we were expecting and when we decide to come back to the default values most of the time we don't remember what the default numbers were.

                    So, it would be GREAT if there was an option to reset the values on the tab that we see when we press the right mouse button on something (exactly there where we see these options:…

                    19 votes
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                    • "Save As" Default Location

                      In 2016, when you click "Save As..." it would take you to your scene folder, and you could save your file. Now in 2017 when you click Save As this takes you to whatever folder you were last in. This is useless.

                      Please revert back to Save As location sending you directly to the scene folder you set in your project window.

                      41 votes
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                      • PBR support in the viewport like blender Eeve

                        Maya really needs to update the viewport to improve the display of PBR models. It would be extremely useful to have a viewport like blender Eeve.

                        4 votes
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                          0 comments  ·  Viewport  ·  Admin →
                        • Select And Place tool

                          Select And Place tool in 3dmax is very good for saving alot of time when modeling I really want to see this tool in maya.

                          6 votes
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                            0 comments  ·  modeling  ·  Admin →
                          • All in one Polygon Reduction Tool

                            Create a new Polygon Reduction Tool based on the already existing Target Weld Tool and the Delete Edge Loop Tool and Collapse Edge Ring Tool from Bonus Tools as follows:
                            The tool should be usable with a Live Surface, similar to Quad Draw or Multi-Cut. The Ctrl+Shift+RMB menus for these 3 tools should be updated to allow quick switching between the 3.
                            Upon activation the mesh switches to multi component mode.
                            LMB: Target Weld with Target option activated (default Target Weld Tool behavior)
                            MMB: Target Weld with Center option activated ((default Target Weld Tool behavior)
                            Note1: Because the mesh is…

                            23 votes
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                              0 comments  ·  modeling  ·  Admin →
                            • Hide any default object

                              Any default object should be hidden by default in all type of views such as:
                              the four cameras(presp-front-top-side)
                              defaultLightSet
                              defaultObjectSet
                              particleCloud1
                              shaderGlow1
                              lambert1
                              defaultRenderLayer
                              initialParticleSE
                              initialShadingGroup

                              6 votes
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                              • PopUp Channel Box onTransforms

                                PopUp Channel Box onTransforms
                                It would be awesome if Maya has a Mini Pop Up channel Box in the transforms like: Translate, Rotation and Scale. It woul be more at hand and you shouldnt have to move the mouse a lot... If I press the rotation only the attributes of the rotation will appear with some of other ting related to it like the step snap on and off. Or in the translate the Symetry settings. I have seen this Popu Up channel box in operation like xtrude or bevel, please add it to the Transforms too, it would make…

                                4 votes
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                                • me gustaria que maya tuviese un guia o asistente para los que somos nuevos en la interfaz

                                  una interfaz inteligente y guía para los que comenzamos en el mundo del 3d

                                  1 vote
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                                    1 comment  ·  Admin →
                                  • 14 votes
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                                      1 comment  ·  modeling  ·  Admin →
                                    • Align polygon vertex as align vertex uv in the UV Toolkit

                                      Align polygon vertex as align vertex uv in the UV Toolkit

                                      3 votes
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                                        1 comment  ·  modeling  ·  Admin →
                                      • Remove Geometry from Collections

                                        I would like to be able to select multiple pieces of geometry in the Perspective window, and 'Right click' remove these from a Collection.

                                        With hundreds and hundreds of pieces of Geometry, it can be time consuming to go through the Collection list, in order to find the Geometry we require removing.

                                        I believe this was a feature in the old Render Layers sytem.

                                        Cheers

                                        3 votes
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                                        • receive/Cast AO attribute option for any shader ( at moment it's present only on shaderFX )

                                          As I work as previz artist, I discovered this feature on ShaderFX, but as all assets are already built, It would be great to expand this feature to any shaders, allowing us to use AO in viewport with materials using transparency without get annoying AO on original geometry shape.

                                          2 votes
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