Ideas for Maya forum

Welcome all Maya users!

Suggest and vote for ideas to improve Maya. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category.

For ideas that you feel are specific to Maya LT or Indie Games, please log them here |
Ideas for Maya LT-

To see the Ideas that we added to Maya, select “Completed” in the “Status” drop-down below. Then click “Hot Ideas” to return to ideas with recent activity or many votes. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category.

Read blogs from our resident Maya experts for updates on when ideas are released in shipping version of Maya. https://area.autodesk.com/blogs/page/1/211.

For an issue that you think is easier to fix but still annoys you a lot, use the Small Annoying Things to fix in Maya forum. Issues in the Small Annoying Things forum are more likely to be fixed sooner, so don’t waste your votes on small things in this forum.|

Frequently Asked Questions | Report Maya Bugs

How can we improve Maya?

You've used all your votes and won't be able to post a new idea, but you can still search and comment on existing ideas.

There are two ways to get more votes:

  • When an admin closes an idea you've voted on, you'll get your votes back from that idea.
  • You can remove your votes from an open idea you support.
  • To see ideas you have already voted on, select the "My feedback" filter and select "My open ideas".
(thinking…)

Enter your idea and we'll search to see if someone has already suggested it.

If a similar idea already exists, you can support and comment on it.

If it doesn't exist, you can post your idea so others can support it.

Enter your idea and we'll search to see if someone has already suggested it.

  1. I would like to see a Spline Toolkit and splines that worked like the splines in 3ds Max.

    I often switch to 3ds Max to work with splines which eventually get converted to polygon objects and brought back into Maya. I love how in 3ds Max I can manipulate a spline the same way I can in AutoCad or even Illustrator. I can fillet a point, weld points together, etc.

    43 votes
    Vote
    Sign in
    Check!
    (thinking…)
    Reset
      Password icon
      Signed in as (Sign out)
      You have left! (?) (thinking…)
      4 comments  ·  modeling  ·  Admin →
    • Add Mash proset and bool to Maya

      For some inconceivable reason Mash has plugins both of which are amazing but they need to be purchased separately.
      Bool creates a better boolean experience by providing a ui with all the functionality ( most of that is hidden in maya) and prosets basically do what the soup group node does, it allows you to feed different selections in a procedural way to nodes such as extrude, bevel, delete and so on.
      https://www.youtube.com/watch?v=wgroXzvUcy8&list=PLd9alCBg4-MdfihG_bbQrEG6C2W9zH_Qv
      https://vimeo.com/230275140

      32 votes
      Vote
      Sign in
      Check!
      (thinking…)
      Reset
        Password icon
        Signed in as (Sign out)
        You have left! (?) (thinking…)
        3 comments  ·  modeling  ·  Admin →
      • 20 votes
        Vote
        Sign in
        Check!
        (thinking…)
        Reset
          Password icon
          Signed in as (Sign out)
          You have left! (?) (thinking…)
          1 comment  ·  modeling  ·  Admin →
        • Select And Place tool

          Select And Place tool in 3dmax is very good for saving alot of time when modeling I really want to see this tool in maya.

          6 votes
          Vote
          Sign in
          Check!
          (thinking…)
          Reset
            Password icon
            Signed in as (Sign out)
            You have left! (?) (thinking…)
            0 comments  ·  modeling  ·  Admin →
          • All in one Polygon Reduction Tool

            Create a new Polygon Reduction Tool based on the already existing Target Weld Tool and the Delete Edge Loop Tool and Collapse Edge Ring Tool from Bonus Tools as follows:
            The tool should be usable with a Live Surface, similar to Quad Draw or Multi-Cut. The Ctrl+Shift+RMB menus for these 3 tools should be updated to allow quick switching between the 3.
            Upon activation the mesh switches to multi component mode.
            LMB: Target Weld with Target option activated (default Target Weld Tool behavior)
            MMB: Target Weld with Center option activated ((default Target Weld Tool behavior)
            Note1: Because the mesh is…

            23 votes
            Vote
            Sign in
            Check!
            (thinking…)
            Reset
              Password icon
              Signed in as (Sign out)
              You have left! (?) (thinking…)
              0 comments  ·  modeling  ·  Admin →
            • Align polygon vertex as align vertex uv in the UV Toolkit

              Align polygon vertex as align vertex uv in the UV Toolkit

              3 votes
              Vote
              Sign in
              Check!
              (thinking…)
              Reset
                Password icon
                Signed in as (Sign out)
                You have left! (?) (thinking…)
                1 comment  ·  modeling  ·  Admin →
              • Duplicate special node

                I find myself change duplicate special setting a lot to get the result that i'm happy with.it will be better to add duplicate special node to channel box and then you can change the diameters in the channel box and see the result in real time.

                3 votes
                Vote
                Sign in
                Check!
                (thinking…)
                Reset
                  Password icon
                  Signed in as (Sign out)
                  You have left! (?) (thinking…)
                  0 comments  ·  modeling  ·  Admin →
                • 1 vote
                  Vote
                  Sign in
                  Check!
                  (thinking…)
                  Reset
                    Password icon
                    Signed in as (Sign out)
                    You have left! (?) (thinking…)
                    0 comments  ·  modeling  ·  Admin →
                  • Please add Modo's Rounded Edge Shader in Maya

                    For video games production we need in Maya, something similar to Modo's Rounded Edge Shader . This can make the hard surface modeling and baking so easy for us if implemented. Please check this video to understand what i mean:
                    https://www.youtube.com/watch?v=pFZLITaAsS8
                    Thank you!

                    30 votes
                    Vote
                    Sign in
                    Check!
                    (thinking…)
                    Reset
                      Password icon
                      Signed in as (Sign out)
                      You have left! (?) (thinking…)
                      0 comments  ·  modeling  ·  Admin →
                    • Cutting surface by snapping to on another polygon object for Multi-cut tool

                      It would be great if Multi-cut tool has the feature to slice a surface based on another polygon object (on top of each other). Its quite similar to quad-draw tool. Currently, it would be possible by creating two curves that mimic those two polygon surfaces and project one to another then convert it later which double your work after all. Or you can slice the surface in simi-close manner and then re-snap those cutting vertices to align it to reference object vertices. I believe such feature will enhance the workflow and the accuracy of our work by 100%.

                      4 votes
                      Vote
                      Sign in
                      Check!
                      (thinking…)
                      Reset
                        Password icon
                        Signed in as (Sign out)
                        You have left! (?) (thinking…)
                        2 comments  ·  modeling  ·  Admin →
                      • even vertex spacing tool

                        Making the vertex all have even spacing no matter the shape along an edge.

                        example. if you have a edge that went around in a circle but the vertex isnt evenly spaced and is dense on one side while the other is spares this tool will help select all the vertex and evenly space all along the edge without distorting or messing up the shape of the edge.

                        Would be useful when reconnecting the head and neck of a character if working on them separately

                        1 vote
                        Vote
                        Sign in
                        Check!
                        (thinking…)
                        Reset
                          Password icon
                          Signed in as (Sign out)
                          You have left! (?) (thinking…)
                          0 comments  ·  modeling  ·  Admin →
                        • Use Quad draw in image plane

                          I really use maya image plane a lot.it would good if I can use Quad draw in image plane.

                          3 votes
                          Vote
                          Sign in
                          Check!
                          (thinking…)
                          Reset
                            Password icon
                            Signed in as (Sign out)
                            You have left! (?) (thinking…)
                            0 comments  ·  modeling  ·  Admin →
                          • UV shell

                            Add option to preserve overlapped UVs shells together for auto packing tool.

                            24 votes
                            Vote
                            Sign in
                            Check!
                            (thinking…)
                            Reset
                              Password icon
                              Signed in as (Sign out)
                              You have left! (?) (thinking…)
                              1 comment  ·  modeling  ·  Admin →
                            • Maya Bevel Improvement

                              Maya Bevel does not understand the form of geometry,in comparison with this 3D Max can do just great

                              17 votes
                              Vote
                              Sign in
                              Check!
                              (thinking…)
                              Reset
                                Password icon
                                Signed in as (Sign out)
                                You have left! (?) (thinking…)
                                0 comments  ·  modeling  ·  Admin →
                              • Turn Edge Like Max

                                Max has an edge turn for the invisible edge in a poly. Maya would benefit from this for low poly modeling. Instead of having to break my edge flow by adding a triangle.

                                4 votes
                                Vote
                                Sign in
                                Check!
                                (thinking…)
                                Reset
                                  Password icon
                                  Signed in as (Sign out)
                                  You have left! (?) (thinking…)
                                  1 comment  ·  modeling  ·  Admin →
                                • Xgen Interactive Grooming Splines Features

                                  Hello there!

                                  I'd like to chime in about some IGS features that I think are badly missing but exist in core Xgen, especially when it comes to guides:

                                  -Ability to create IGS descriptions based on guides, not the other way around, where you create a bunch of hair first and then have to create guides. I find that 100% of the time I delete most of the guides IGS gives me (since it's way too many) and make my own anyway. It would improve efficiency and save hours.

                                  -Make IGS guides individually selectable in viewport and individually rebuild-able (like core…

                                  4 votes
                                  Vote
                                  Sign in
                                  Check!
                                  (thinking…)
                                  Reset
                                    Password icon
                                    Signed in as (Sign out)
                                    You have left! (?) (thinking…)
                                    0 comments  ·  modeling  ·  Admin →
                                  • Isolate Selected while keeping Image Plane Reference Visible

                                    Maya should allow Isolate Selected while keeping Image Plane Reference Visible. Sometimes You need to isolate part of an intricate model but you still need your background reference visible, without having to select it every time or removing it from your "reference" display layer.

                                    Maya needs this UX improvement.

                                    1 vote
                                    Vote
                                    Sign in
                                    Check!
                                    (thinking…)
                                    Reset
                                      Password icon
                                      Signed in as (Sign out)
                                      You have left! (?) (thinking…)
                                      0 comments  ·  modeling  ·  Admin →
                                    • add "select hard edges" command so we can bind it to a shortcut or marking menu

                                      That Use Constraints window in the Select menu sucks. It takes forever to dig trough it to do what you need. We need a command called simply" select hard edges" . With one shortcut we select hard edges and then we bevel them. That easy! All of us have to use all kind of obscure plugins to do such simple things.Look in ZhCG_PolyTools! There are some neat things you need to add in native Maya. Look at how NDM Phoenix plugin does it when it come to hard edges>>bevel. Thanks.
                                      https://www.youtube.com/watch?v=vUR9rLEiPsA&t=66s

                                      3 votes
                                      Vote
                                      Sign in
                                      Check!
                                      (thinking…)
                                      Reset
                                        Password icon
                                        Signed in as (Sign out)
                                        You have left! (?) (thinking…)
                                        0 comments  ·  modeling  ·  Admin →
                                      • Make duplicate with transform work with clone instance / smart duplicate move feature in Maya 2018 (BUGFIX)

                                        Make duplicate with transform work with clone instance / smart duplicate move feature in Maya 2018 (BUGFIX)

                                        The Smart duplicate option is great, especially if I want to quickly instance something while modeling, it would be nice if I could then quickly create a linear array of say 5 objects by having duplicate with transform context sensitive to either copy or instance state of the initial.

                                        This is a small user experience fix that would more cohesively integrate Maya 2018's modeling improvements.

                                        1 vote
                                        Vote
                                        Sign in
                                        Check!
                                        (thinking…)
                                        Reset
                                          Password icon
                                          Signed in as (Sign out)
                                          You have left! (?) (thinking…)
                                          0 comments  ·  modeling  ·  Admin →
                                        • Drag line selection tool like in XSI

                                          Current Maya selection tools are ok for vertices (marquee or lasso tools, which is much slower in precise mode btw - compared to XSI!) or polygons (drag selection tool), but edges selection is strongly missing the tools from XSI - line selection tool. It's idea is to draw a gesture based line. Every component line crosses gets selected. It's ultimately fast and robust select tool, unlike drag tool. And it is very useful to work with edges. Please implement this tool an option for drag tool.

                                          5 votes
                                          Vote
                                          Sign in
                                          Check!
                                          (thinking…)
                                          Reset
                                            Password icon
                                            Signed in as (Sign out)
                                            You have left! (?) (thinking…)
                                            1 comment  ·  modeling  ·  Admin →
                                          ← Previous 1 3 4 5 6 7 8
                                          • Don't see your idea?

                                          Feedback and Knowledge Base