How can we improve Maya?

I would like to see a Spline Toolkit and splines that worked like the splines in 3ds Max.

I often switch to 3ds Max to work with splines which eventually get converted to polygon objects and brought back into Maya. I love how in 3ds Max I can manipulate a spline the same way I can in AutoCad or even Illustrator. I can fillet a point, weld points together, etc.

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    PicaroMT shared this idea  ·   ·  Admin →

    4 comments

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      • skarmar50 commented  · 

        I completely agree with you, maya curves is very very very bad, I hope the pay some attention to splines in maya

      • tanOFvHm commented  · 

        Maya curves is just a mess, 3ds Max Splines is far more powerful.
        I hope Maya will have spline tools like 3ds max in future

      • stigla commented  · 

        You have curves in maya. They could use a bit of faster easier editing I agree, but curves are also powerful.

      • fanu_sim@yahoo.com commented  · 

        I fee l you bro. Wasnt maya first own byt hose Alias guys that also amde the Car design software. pretty weird since the splines are kings there...or queens

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